Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ impl Widget for MaxSize {
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fn capped(len: Len, max: Option<Len>, output: f32) -> Len {
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match max {
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Some(max) if len.apply_rest().to_abs(output) > max.apply_rest().to_abs(output) => max,
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Some(max) if len.apply_rest().to_px(output) > max.apply_rest().to_px(output) => max,
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_ => len,
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}
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}
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