Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ impl Widget for MaxSize {
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fn capped(len: Len, max: Option<Len>, output: f32) -> Len {
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match max {
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Some(max) if len.apply_rest().to_abs(output) > max.apply_rest().to_abs(output) => max,
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Some(max) if len.apply_rest().to_px(output) > max.apply_rest().to_px(output) => max,
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_ => len,
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}
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}
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@@ -12,11 +12,11 @@ impl Widget for Pad {
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.size();
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Size {
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x: Len {
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abs: inner.x.abs + self.padding.left + self.padding.right,
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px: inner.x.px + self.padding.left + self.padding.right,
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..inner.x
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},
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y: Len {
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abs: inner.y.abs + self.padding.top + self.padding.bottom,
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px: inner.y.px + self.padding.top + self.padding.bottom,
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..inner.y
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},
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}
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@@ -55,10 +55,10 @@ impl Padding {
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}
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pub fn region(&self) -> UiRegion {
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let mut region = UiRegion::FULL;
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region.x.start.abs += self.left;
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region.y.start.abs += self.top;
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region.x.end.abs -= self.right;
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region.y.end.abs -= self.bottom;
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region.x.start.px += self.left;
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region.y.start.px += self.top;
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region.x.end.px -= self.right;
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region.y.end.px -= self.bottom;
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region
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}
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pub fn x(amt: impl UiNum) -> Self {
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@@ -12,7 +12,7 @@ pub struct Scroll {
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impl Widget for Scroll {
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fn draw(&mut self, painter: &mut Painter) -> Size {
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let output_len = painter.output_len(self.axis);
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let container_len = UiScalar::abs(painter.px_len(self.axis));
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let container_len = UiScalar::px(painter.px_len(self.axis));
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// Draw in the whole container only when its scrolling-axis length is
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// not already known, then place it at the scrolled offset.
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let known_len = painter.known_len(&self.inner, self.axis, UiRegion::FULL);
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@@ -22,8 +22,8 @@ impl Widget for Scroll {
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.unwrap_or_else(|| child.unwrap().axis(self.axis))
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.apply_rest()
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.within_len(container_len)
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.to_abs(output_len);
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self.container_len = container_len.to_abs(output_len);
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.to_px(output_len);
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self.container_len = container_len.to_px(output_len);
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self.content_len = content_len;
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if self.snap_end {
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@@ -24,13 +24,13 @@ impl Widget for Span {
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Some(len) => len,
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None => painter.place(child, region).len(axis),
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};
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cursor.abs += len.abs + self.gap;
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cursor.px += len.px + self.gap;
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cursor.rel += len.rel;
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lens.push(len);
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}
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let gap = self.gap * self.children.len().saturating_sub(1) as f32;
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let total = lens.iter().fold(Len::abs(gap), |sum, len| sum + *len);
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let total = lens.iter().fold(Len::px(gap), |sum, len| sum + *len);
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let mut start = UiScalar::rel_min();
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let mut ortho = Len::ZERO;
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@@ -38,12 +38,12 @@ impl Widget for Span {
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let mut span = UiSpan::FULL;
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span.start = start;
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if len.rest > 0.0 {
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let offset = UiScalar::new(total.rel, total.abs);
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let offset = UiScalar::new(total.rel, total.px);
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let rel_end = UiScalar::rel(len.rest / total.rest);
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let end = (UiScalar::rel_max() + start) - offset;
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start = rel_end.within(&start.to(end));
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}
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start.abs += len.abs;
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start.px += len.px;
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start.rel += len.rel;
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span.end = start;
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let mut region = UiRegion::from_axis(axis, span, UiSpan::FULL);
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@@ -55,9 +55,9 @@ impl Widget for Span {
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if used.rel > 0.0 || used.rest > 0.0 {
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ortho = Len::REST;
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} else if ortho.rest == 0.0 {
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ortho.abs = ortho.abs.max(used.abs);
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ortho.px = ortho.px.max(used.px);
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}
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start.abs += self.gap;
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start.px += self.gap;
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}
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let along = match total.rest == 0.0 && total.rel == 0.0 {
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