Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -8,11 +8,11 @@ pub struct Image {
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impl Widget for Image {
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fn draw(&mut self, painter: &mut Painter) -> Size {
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painter.primitive(&self.handle);
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Size::abs(self.handle.size())
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Size::px(self.handle.size())
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}
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fn size_hint(&self, axis: Axis) -> Option<Len> {
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Some(Len::abs(self.handle.size().axis(axis)))
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Some(Len::px(self.handle.size().axis(axis)))
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}
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fn on_resize(&self, _: Axis) -> OnResize {
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