Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -142,7 +142,7 @@ impl<Rsc: UiRsc + 'static> Grow<'_, Rsc> {
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fn len(&mut self) -> Option<Len> {
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match self.rng.below(4) {
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0 => Some(Len::abs(20.0 + self.rng.below(180) as f32)),
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0 => Some(Len::px(20.0 + self.rng.below(180) as f32)),
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1 => Some(Len::REST),
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_ => None,
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}
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