Rename a length's abs component to px

`dp` is coming, and then `abs` says which of the two it is not. The
component has always been a pixel count, so the name that admits it is
the one that leaves room for a second unit beside it.

Mechanical: the field on `Len` and `UiScalar`, their constructors,
`to_abs`/`get_abs`, the matching WGSL struct member and the locals
composing it. Field order and types are unchanged, so the `Pod` layout
the shader reads is the same bytes. `f32::abs` is untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iris-aiandClaude Opus 5 committed 2026-09-14 22:29:20 -04:00
1 parent 3f7cd8251b
commit 7c50a3e51b
22 files changed
+120 -124

No files matched your search

+1 -1
View File
@@ -325,7 +325,7 @@ impl UiRenderState {
self.moves
.resolve(slot, region)
.size()
.to_abs(self.output_size)
.to_px(self.output_size)
}
/// A clean widget's retained size, when the offered pixel axes which