Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -34,6 +34,6 @@ fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner:
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// vec from center to pixel
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let p = pixel_pos - rect_center;
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// vec from inner rect corner to pixel
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let q = abs(p) - (rect_corner - radius);
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let q = px(p) - (rect_corner - radius);
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return length(max(q, vec2(0.0))) - radius;
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}
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