Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -144,10 +144,10 @@ impl UiScalar {
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pub const fn align(&self, align: AxisAlign) -> UiSpan {
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let rel = align.rel();
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let mut start = UiScalar::rel(rel);
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start.abs -= self.abs * rel;
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start.px -= self.px * rel;
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start.rel -= self.rel * rel;
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let mut end = UiScalar::rel(rel);
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end.abs += self.abs * (1.0 - rel);
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end.px += self.px * (1.0 - rel);
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end.rel += self.rel * (1.0 - rel);
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UiSpan { start, end }
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}
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