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@@ -0,0 +1,116 @@
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use crate::{
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ActiveData, EventsLike, IdLike, PixelRegion, PrimitiveLayers, StrongWidget, WidgetId, Widgets,
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ui::{cache::Cache, draw_state::Drawer},
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util::{HashMap, Vec2},
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};
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pub struct UiRenderState {
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pub active: HashMap<WidgetId, ActiveData>,
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pub layers: PrimitiveLayers,
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pub(super) output_size: Vec2,
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pub cache: Cache,
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old_root: Option<WidgetId>,
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resized: bool,
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}
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impl UiRenderState {
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pub fn new() -> Self {
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Self {
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active: Default::default(),
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layers: Default::default(),
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cache: Default::default(),
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output_size: Vec2::ZERO,
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old_root: None,
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resized: false,
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}
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}
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pub fn resize(&mut self, size: impl Into<Vec2>) {
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self.output_size = size.into();
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self.resized = true;
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}
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pub fn update<'a>(
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&mut self,
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root: impl Into<Option<&'a StrongWidget>>,
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widgets: &mut Widgets,
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events: &mut dyn EventsLike,
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) {
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// safety mechanism for memory leaks; might wanna return a result instead so user can
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// decide whether to panic or not
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if !widgets.waiting.is_empty() {
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let len = widgets.waiting.len();
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let all: Vec<_> = widgets
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.waiting
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.iter()
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.map(|&w| format!("'{}' ({w:?})", widgets.label(w)))
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.collect();
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panic!(
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"{len} widget(s) were never upgraded\n\
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this is likely a memory leak; consider upgrading to strong if you plan on using it later\n\
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weak widgets: {all:#?}"
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);
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}
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if self.root_changed(root) {
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Drawer::new(self, events).redraw_all();
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self.old_root = root.into().map(|r| r.id());
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} else if widgets.has_updates() {
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Drawer::new(self, events).redraw_updates();
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}
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if self.resized {
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self.resized = false;
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Drawer::new(self, events).redraw_all();
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}
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}
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pub fn root_changed<'a>(&self, root: impl Into<Option<&'a StrongWidget>>) -> bool {
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root.into().map(|r| r.id()) != self.old_root
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}
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pub fn needs_redraw<'a>(
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&self,
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root: impl Into<Option<&'a StrongWidget>>,
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widgets: &Widgets,
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) -> bool {
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self.root_changed(root) || widgets.has_updates()
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}
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pub fn active_widgets(&self) -> usize {
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self.active.len()
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}
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pub fn debug(&self, widgets: &Widgets, label: &str) -> impl Iterator<Item = &ActiveData> {
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self.active.iter().filter_map(move |(&id, inst)| {
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let l = widgets.label(id);
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if l == label { Some(inst) } else { None }
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})
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}
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pub fn debug_layers(&self) {
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for ((idx, depth), primitives) in self.layers.iter_depth() {
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let indent = " ".repeat(depth * 2);
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let len = primitives.instances().len();
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print!("{indent}{idx}: {len} primitives");
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if len >= 1 {
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print!(" ({})", primitives.instances()[0].binding);
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}
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println!();
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}
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}
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pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
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let region = self.active.get(&id.id())?.region;
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Some(region.to_px(self.output_size))
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}
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}
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pub trait HasRoot {
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fn set_root(&mut self, root: StrongWidget);
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}
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impl Default for UiRenderState {
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fn default() -> Self {
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Self::new()
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}
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}
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