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@@ -1,211 +1,22 @@
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use crate::{
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EventsLike, IdLike, Mask, PixelRegion, PrimitiveLayers, TextData, TextureHandle, Textures,
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Widget, WidgetHandle, WidgetId, Widgets,
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ui::draw_state::DrawState,
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util::{HashMap, TrackedArena, Vec2},
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};
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use image::DynamicImage;
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use std::{
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ops::{Index, IndexMut},
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sync::mpsc::{Receiver, channel},
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};
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use crate::{WeakWidget, Widget, Widgets};
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mod active;
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mod cache;
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mod draw_state;
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mod painter;
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mod render_state;
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mod size;
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mod state;
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pub use active::*;
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use cache::*;
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pub use painter::Painter;
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pub use render_state::*;
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pub use size::*;
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pub struct Ui {
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// TODO: edit visibilities
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pub widgets: Widgets,
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pub struct Ui {}
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// retained painter state
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pub active: HashMap<WidgetId, ActiveData>,
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pub layers: PrimitiveLayers,
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pub textures: Textures,
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pub text: TextData,
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output_size: Vec2,
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pub masks: TrackedArena<Mask, u32>,
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pub cache: Cache,
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pub root: Option<WidgetHandle>,
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old_root: Option<WidgetId>,
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recv: Receiver<WidgetId>,
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resized: bool,
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}
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pub trait HasUi: Sized {
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fn ui(&self) -> &Ui;
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fn ui_mut(&mut self) -> &mut Ui;
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}
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impl HasUi for Ui {
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fn ui(&self) -> &Ui {
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self
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}
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fn ui_mut(&mut self) -> &mut Ui {
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self
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}
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}
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impl Ui {
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/// useful for debugging
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pub fn set_label(&mut self, id: impl IdLike, label: String) {
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self.widgets.data_mut(id.id()).unwrap().label = label;
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}
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pub fn label(&self, id: impl IdLike) -> &String {
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&self.widgets.data(id.id()).unwrap().label
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}
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pub fn new() -> Self {
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Self::default()
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}
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pub fn get<I: IdLike>(&self, id: &I) -> Option<&I::Widget>
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where
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I::Widget: Sized + Widget,
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{
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self.widgets.get(id)
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}
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pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget>
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where
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I::Widget: Sized + Widget,
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{
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self.widgets.get_mut(id)
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}
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pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
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self.textures.add(image)
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}
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pub fn resize(&mut self, size: impl Into<Vec2>) {
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self.output_size = size.into();
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self.resized = true;
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}
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pub fn update(&mut self, events: &mut dyn EventsLike) {
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if !self.widgets.waiting.is_empty() {
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let len = self.widgets.waiting.len();
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let all: Vec<_> = self
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.widgets
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.waiting
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.iter()
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.map(|&w| format!("'{}' ({w:?})", self.label(w)))
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.collect();
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panic!(
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"{len} widget(s) were never upgraded\n\
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this is likely a memory leak; consider upgrading to strong if you plan on using it later\n\
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weak widgets: {all:#?}"
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);
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}
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if self.root_changed() {
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DrawState::new(self, events).redraw_all();
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self.old_root = self.root.as_ref().map(|r| r.id());
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} else if self.widgets.has_updates() {
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DrawState::new(self, events).redraw_updates();
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}
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if self.resized {
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self.resized = false;
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DrawState::new(self, events).redraw_all();
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}
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}
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/// free any resources that don't have references anymore
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fn free(&mut self, events: &mut dyn EventsLike) {
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for id in self.recv.try_iter() {
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events.remove(id);
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self.widgets.delete(id);
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}
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self.textures.free();
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}
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pub fn root_changed(&self) -> bool {
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self.root.as_ref().map(|r| r.id()) != self.old_root
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}
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pub fn needs_redraw(&self) -> bool {
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self.root_changed() || self.widgets.has_updates()
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}
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pub fn num_widgets(&self) -> usize {
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self.widgets.len()
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}
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pub fn active_widgets(&self) -> usize {
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self.active.len()
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}
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pub fn debug_layers(&self) {
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for ((idx, depth), primitives) in self.layers.iter_depth() {
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let indent = " ".repeat(depth * 2);
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let len = primitives.instances().len();
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print!("{indent}{idx}: {len} primitives");
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if len >= 1 {
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print!(" ({})", primitives.instances()[0].binding);
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}
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println!();
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}
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}
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pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
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let region = self.active.get(&id.id())?.region;
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Some(region.to_px(self.output_size))
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}
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pub fn debug(&self, label: &str) -> impl Iterator<Item = &ActiveData> {
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self.active.iter().filter_map(move |(&id, inst)| {
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let l = self.widgets.label(id);
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if l == label { Some(inst) } else { None }
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})
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}
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}
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impl<I: IdLike> Index<I> for Ui
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where
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I::Widget: Sized + Widget,
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{
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type Output = I::Widget;
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fn index(&self, id: I) -> &Self::Output {
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self.get(&id).unwrap()
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}
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}
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impl<I: IdLike> IndexMut<I> for Ui
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where
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I::Widget: Sized + Widget,
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{
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fn index_mut(&mut self, id: I) -> &mut Self::Output {
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self.get_mut(&id).unwrap()
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}
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}
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impl Default for Ui {
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fn default() -> Self {
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let (send, recv) = channel();
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Self {
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widgets: Widgets::new(send),
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active: Default::default(),
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layers: Default::default(),
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masks: Default::default(),
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text: Default::default(),
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textures: Default::default(),
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cache: Default::default(),
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output_size: Vec2::ZERO,
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root: None,
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old_root: None,
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recv,
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resized: false,
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}
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}
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pub trait UiRsc: Sized {
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fn add_widget<W: Widget>(&mut self, widget: W) -> WeakWidget<W>;
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fn widgets(&self) -> &Widgets;
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fn widgets_mut(&mut self) -> &mut Widgets;
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}
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