Replace placement calls with region nodes
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@@ -1,6 +1,5 @@
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//! What the vertex shader's move-chain walk costs, against how deep the chain
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//! is. Every active widget owns a slot, so the depth a primitive resolves
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//! through is its depth in the widget tree.
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//! What the vertex shader's move-chain walk costs, against how many nested
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//! region nodes a primitive resolves through.
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//!
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//! cargo test --release --test chain_cost -- --ignored --nocapture
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//!
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