Replace placement calls with region nodes
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@@ -100,6 +100,24 @@ impl Widgets {
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self.data_mut(id.id()).unwrap().label = label;
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}
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/// Whether this widget owns a movable retained region.
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pub fn is_region_node(&self, id: impl IdLike) -> bool {
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self.data(id).unwrap().region_node
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}
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/// Chooses whether this widget's retained drawing has one movable region
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/// of its own. Changing the boundary redraws the subtree once so every
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/// primitive names the right coordinate space.
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pub fn set_region_node(&mut self, id: impl IdLike, region_node: bool) {
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let id = id.id();
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let data = self.data_mut(id).unwrap();
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if data.region_node == region_node {
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return;
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}
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data.region_node = region_node;
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self.needs_redraw.insert(id);
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}
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pub fn data_mut(&mut self, id: impl IdLike) -> Option<&mut WidgetData> {
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self.vec.get_mut(id.id())
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}
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