stack & padding fix sorta, preparing for scroll areas
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273a92d1f7
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Whitespace-only changes.
+14
-2
@@ -12,8 +12,20 @@ impl Widget for Padded {
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fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
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let mut size = ctx.size(&self.inner);
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size.abs.x += self.padding.left + self.padding.right;
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size.abs.y += self.padding.top + self.padding.bottom;
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// TODO: this is currently a hack
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// the correct solution is that the position is not linear
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// becauase if you have 0.5 rel + 100 abs, it's linear
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// until you fill up parent rel (in abs units) and then 1.0 rel (piecewise linear)
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// so I guess yet another detection system is needed
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// to determine when abs translated to rel + rel > 1.0
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// hopefully find a way to get working on gpu so no cpu changing needed
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// eg by sending size to calculate above and then doing... something?
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if size.rel.x != 1.0 {
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size.abs.x += self.padding.left + self.padding.right;
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}
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if size.rel.y != 1.0 {
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size.abs.y += self.padding.top + self.padding.bottom;
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}
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size
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}
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}
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+1
-1
@@ -47,7 +47,7 @@ impl Widget for Span {
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} else {
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UiScalar::new(total.rel, total.abs)
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};
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let mut max_ortho = UiScalar::default();
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let mut max_ortho = UiScalar::ZERO;
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for (child, _) in &self.children {
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let size = ctx.size(child);
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max_ortho = max_ortho.max(size.axis(!self.dir.axis));
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+67
-4
@@ -1,19 +1,82 @@
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use std::marker::PhantomData;
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use crate::prelude::*;
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pub struct Stack {
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pub children: Vec<WidgetId>,
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pub size: StackSize,
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pub offset: usize,
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}
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impl Widget for Stack {
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fn draw(&mut self, painter: &mut Painter) {
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for _ in 0..self.offset {
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painter.layer = painter.next_layer();
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}
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let base = painter.layer;
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for child in &self.children {
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if painter.layer == base {
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painter.layer = painter.child_layer();
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painter.layer = if painter.layer == base {
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painter.child_layer()
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} else {
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painter.layer = painter.next_layer();
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}
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painter.next_layer()
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};
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painter.widget(child);
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}
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}
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fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
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match self.size {
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StackSize::Full => UiVec2::MAX_SIZE,
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StackSize::Child(i) => ctx.size(&self.children[i]),
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}
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}
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}
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#[derive(Default, Debug)]
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pub enum StackSize {
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#[default]
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Full,
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Child(usize),
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}
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pub struct StackBuilder<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
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pub children: Wa,
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pub size: StackSize,
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pub offset: usize,
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_pd: PhantomData<Tag>,
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}
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impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> FnOnce<(&mut Ui,)>
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for StackBuilder<LEN, Wa, Tag>
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{
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type Output = Stack;
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extern "rust-call" fn call_once(self, args: (&mut Ui,)) -> Self::Output {
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Stack {
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children: self.children.ui(args.0).arr.to_vec(),
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offset: self.offset,
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size: self.size,
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}
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}
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}
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impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> StackBuilder<LEN, Wa, Tag> {
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pub fn new(children: Wa) -> Self {
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Self {
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children,
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size: StackSize::default(),
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offset: 0,
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_pd: PhantomData,
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}
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}
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pub fn stack_size(mut self, size: StackSize) -> Self {
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self.size = size;
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self
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}
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pub fn offset_layer(mut self, offset: usize) -> Self {
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self.offset = offset;
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self
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}
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}
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@@ -44,12 +44,12 @@ impl<W: WidgetLike<Tag>, Tag> CoreWidget<W::Widget, Tag> for W {
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}
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}
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pub trait CoreWidgetArr<const LEN: usize, Tag> {
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pub trait CoreWidgetArr<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
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fn span(self, dir: Dir, lengths: impl IntoSpanLens<LEN>) -> impl WidgetFn<Span>;
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fn stack(self) -> impl WidgetFn<Stack>;
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fn stack(self) -> StackBuilder<LEN, Wa, Tag>;
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}
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impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> CoreWidgetArr<LEN, Tag> for Wa {
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impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> CoreWidgetArr<LEN, Wa, Tag> for Wa {
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fn span(self, dir: Dir, lengths: impl IntoSpanLens<LEN>) -> impl WidgetFn<Span> {
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let lengths = lengths.into_lens();
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move |ui| Span {
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@@ -57,10 +57,8 @@ impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> CoreWidgetArr<LEN, Tag>
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dir,
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}
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}
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fn stack(self) -> impl WidgetFn<Stack> {
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move |ui| Stack {
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children: self.ui(ui).arr.to_vec(),
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}
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fn stack(self) -> StackBuilder<LEN, Wa, Tag> {
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StackBuilder::new(self)
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}
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}
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