diff --git a/core/src/ui/render_state.rs b/core/src/ui/render_state.rs
index 57e79a6..8bada33 100644
--- a/core/src/ui/render_state.rs
+++ b/core/src/ui/render_state.rs
@@ -52,7 +52,7 @@ impl UiRenderState {
);
}
let root = root.into();
- if self.root_changed(root) || self.resized {
+ if self.needs_redraw_all(root) {
self.redraw_all(root, rsc);
self.old_root = root.map(|r| r.id());
self.resized = false;
@@ -218,12 +218,24 @@ impl UiRenderState {
root.into().map(|r| r.id()) != self.old_root
}
+ /// What `update` will redraw everything for. Named and shared with
+ /// `needs_redraw` rather than written out twice, because the two must
+ /// agree: `needs_redraw` is what asks for the frame that `update` would
+ /// draw, so a condition in one and not the other is a frame nobody
+ /// requests and a stale window. `resized` was missing from `needs_redraw`,
+ /// which is latent on Wayland only because winit asks for a redraw after a
+ /// resize by itself -- a resize changes neither the root nor any widget,
+ /// so nothing else here would have asked.
+ fn needs_redraw_all<'a>(&self, root: impl Into