WIP: a widget's region stays put and its placement moves in it
The protocol split: `region` is the box a parent gives a widget -- what a fraction it declares or reports is a fraction of, and the coordinates every region it writes composes within -- and it is the same box on the ask that measures and the ask that places. `placement` is what of that region the drawing takes, chosen by the parent per axis or by the widget's own answer and alignment. That is what stops a fraction being resolved twice: the placing ask no longer hands the widget its own answer as its box, so nothing under it re-resolves against a box that came from its own report. `reports_of` and `decided` are gone, folded into the two regions; `box_of` is gone; `declared_box` becomes `ask_box`, which gives a rule the region's length and takes the position from the placement. 84 of 92 suite tests pass. Five text and region-node cases still diverge warm against cold, and three count a second widget draw where a span's measuring ask and its placing ask give different placements.
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@@ -9,12 +9,16 @@ use crate::{
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#[derive(Debug)]
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pub struct ActiveData {
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pub id: WidgetId,
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/// The box its drawing is in, in `parent_move`'s coordinates.
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/// The box its parent gave it, in `parent_move`'s coordinates: what it
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/// was asked about, and what a fraction under it is a fraction of. A
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/// local redraw asks here.
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pub region: UiRegion,
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/// The box its parent gave it, in the same coordinates: what it was
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/// asked about, before its own answer placed its drawing inside it.
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/// `region` is that placement, and a local redraw asks here.
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pub given: UiRegion,
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/// Where its drawing sits inside that box, in the box's own coordinates.
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pub placement: UiRegion,
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/// Whether its drawing read that placement, which is what says whether
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/// moving it within the region is a redraw or only a different claim on
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/// the same drawing.
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pub reads_placement: bool,
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/// The same box as lengths of its parent's box, which is the one route
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/// to a box in pixels: a draw threads these down a level at a time, and
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/// [`crate::UiRenderState::redraw`] takes the same steps back up.
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