Clean up shared UI runtime state

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iris committed 2026-09-11 00:55:33 -04:00
1 parent 9b4c690916
commit 5ca244528f
27 files changed
+355 -499

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+18
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use accesskit::{ActionHandler, ActionRequest, ActivationHandler, DeactivationHandler, TreeUpdate};
pub struct NullActivationHandler;
impl ActivationHandler for NullActivationHandler {
fn request_initial_tree(&mut self) -> Option<TreeUpdate> {
None
}
}
pub struct NullActionHandler;
impl ActionHandler for NullActionHandler {
fn do_action(&mut self, _request: ActionRequest) {}
}
pub struct NullDeactivationHandler;
impl DeactivationHandler for NullDeactivationHandler {
fn deactivate_accessibility(&mut self) {}
}
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use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
window::WindowId,
};
pub trait AppState {
type Event: 'static;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self;
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop);
fn event(&mut self, event: Self::Event, event_loop: &ActiveEventLoop);
fn exit(&mut self);
fn run()
where
Self: Sized,
{
App::<Self>::run();
}
}
pub struct App<State: AppState> {
state: Option<State>,
proxy: EventLoopProxy<State::Event>,
}
impl<State: AppState> App<State> {
pub fn run() {
super::logging::install(log::LevelFilter::Info);
let event_loop = EventLoop::with_user_event().build().unwrap();
let proxy = event_loop.create_proxy();
event_loop
.run_app(&mut App::<State> { state: None, proxy })
.unwrap();
}
}
impl<State: AppState> ApplicationHandler<State::Event> for App<State> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_none() {
let state = State::new(event_loop, self.proxy.clone());
self.state = Some(state);
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let state = self.state.as_mut().unwrap();
state.window_event(event, event_loop);
}
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: State::Event) {
let state = self.state.as_mut().unwrap();
state.event(event, event_loop);
}
fn exiting(&mut self, _: &ActiveEventLoop) {
let state = self.state.as_mut().unwrap();
state.exit();
}
}
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use crate::prelude::*;
use winit::dpi::{PhysicalPosition, PhysicalSize};
impl<T: HasDesktopUiState> FocusHost for T {
fn recent_click(&mut self) -> bool {
crate::attr::recent_click(&mut self.desktop_state_mut().last_click)
}
fn set_focus(&mut self, id: Option<WeakWidget<TextEdit>>) {
self.desktop_state_mut().focus = id;
}
fn is_focused(&self, id: WeakWidget<TextEdit>) -> bool {
self.desktop_state().focus == Some(id)
}
fn focus_gained(&mut self, region: Option<PixelRegion>) {
let state = self.desktop_state_mut();
let Some(region) = region else { return };
state.window.set_ime_allowed(true);
state.window.set_ime_cursor_area(
PhysicalPosition::<f32>::from(region.top_left.tuple()),
PhysicalSize::<f32>::from(region.size().tuple()),
);
}
}
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// `CursorState::time` is the sample's own time on every backend. winit
// carries no timestamp on a pointer event, so the moment it is handed to
// us is the closest measurement available here -- which is also what the
// drag code used to do for itself with `Instant::now()`, before Android's
// batched samples made the difference matter (see `sense::CursorState`).
use crate::prelude::*;
use std::time::Instant;
use winit::{
event::{MouseButton, MouseScrollDelta, WindowEvent},
keyboard::{Key, NamedKey},
};
#[derive(Default)]
pub struct Input {
cursor: CursorState,
pub modifiers: Modifiers,
}
impl Input {
/// winit's pointer coordinates are physical pixels, which is the
/// space the whole tree is laid out and hit-tested in -- see
/// `desktop::content_scale`. Nothing is converted here; `dp(...)`
/// resolves against the density at layout time instead.
pub fn event(&mut self, event: &WindowEvent) -> bool {
match event {
WindowEvent::CursorMoved { position, .. } => {
self.cursor.pos = Vec2::new(position.x as f32, position.y as f32);
self.cursor.exists = true;
self.cursor.time = Instant::now();
}
WindowEvent::MouseInput { state, button, .. } => {
self.cursor.time = Instant::now();
let buttons = &mut self.cursor.buttons;
let pressed = state.is_pressed();
match button {
MouseButton::Left => buttons.left.update(pressed),
MouseButton::Right => buttons.right.update(pressed),
MouseButton::Middle => buttons.middle.update(pressed),
_ => (),
}
}
WindowEvent::MouseWheel { delta, .. } => {
let mut delta = match *delta {
MouseScrollDelta::LineDelta(x, y) => Vec2::new(x, y),
MouseScrollDelta::PixelDelta(pos) => Vec2::new(pos.x as f32, pos.y as f32),
};
if delta.x == 0.0 && self.modifiers.shift {
delta.x = delta.y;
delta.y = 0.0;
}
self.cursor.scroll_delta = delta;
self.cursor.time = Instant::now();
}
WindowEvent::CursorLeft { .. } => {
self.cursor.exists = false;
self.modifiers.clear();
}
WindowEvent::KeyboardInput { event, .. } => {
if let Key::Named(named) = event.logical_key {
let pressed = event.state.is_pressed();
match named {
NamedKey::Control => {
self.modifiers.control = pressed;
}
NamedKey::Shift => {
self.modifiers.shift = pressed;
}
_ => (),
}
}
}
_ => return false,
}
true
}
pub fn end_frame(&mut self) {
self.cursor.end_frame();
}
}
impl DesktopUiState {
/// Physical pixels, matching `WindowEvent::Resized` (what
/// `UiRenderState::resize` is given) and the swapchain -- see
/// `desktop::content_scale`.
pub fn window_size(&self) -> Vec2 {
let size = self.renderer.window().inner_size();
Vec2::new(size.width as f32, size.height as f32)
}
pub fn cursor_state(&self) -> &CursorState {
&self.input.cursor
}
}
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use std::io::Write;
use log::{Level, LevelFilter, Log, Metadata, Record};
/// Reads one level name from `RUST_LOG` -- `off`, `error`, `warn`,
/// `info`, `debug`, `trace`, case-insensitively. **Not env_logger's
/// per-module filter syntax**: anything else is ignored and the default
/// stands, rather than being silently read as "off", since a typo that
/// turned logging off would be indistinguishable from a quiet program.
fn level_from_env(default: LevelFilter) -> LevelFilter {
match std::env::var("RUST_LOG") {
Ok(text) => text.trim().parse().unwrap_or(default),
Err(_) => default,
}
}
struct StderrLogger {
level: LevelFilter,
}
impl Log for StderrLogger {
fn enabled(&self, metadata: &Metadata) -> bool {
metadata.level() <= self.level
}
fn log(&self, record: &Record) {
if !self.enabled(record.metadata()) {
return;
}
// One write, not a `writeln!` per part: two threads logging at
// once interleave otherwise, and the frame and input traces are
// both written from whichever thread produced them.
let line = format!(
"{level:<5} {target}: {args}\n",
level = match record.level() {
Level::Error => "ERROR",
Level::Warn => "WARN",
Level::Info => "INFO",
Level::Debug => "DEBUG",
Level::Trace => "TRACE",
},
target = record.target(),
args = record.args(),
);
let _ = std::io::stderr().write_all(line.as_bytes());
}
fn flush(&self) {
let _ = std::io::stderr().flush();
}
}
pub fn install(default: LevelFilter) {
let level = level_from_env(default);
let logger = Box::leak(Box::new(StderrLogger { level }));
if log::set_logger(logger).is_ok() {
log::set_max_level(level);
}
}
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use crate::prelude::*;
use arboard::Clipboard;
use std::{marker::Sized, sync::Arc, time::Instant};
use winit::{
event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::{Window, WindowAttributes},
};
mod access;
mod app;
mod attr;
mod input;
mod logging;
mod platform;
mod render;
pub use access::*;
pub use app::*;
pub use input::*;
pub use render::*;
pub type Proxy<Event> = EventLoopProxy<Event>;
/// Physical pixels per dp. Layout and input stay in physical pixels; only
/// `dp(...)` resolves through this scale.
pub fn content_scale(window: &Window) -> f32 {
match std::env::var("IRIS_SCALE") {
Err(_) => window.scale_factor() as f32,
Ok(text) => match text.trim().parse::<f32>() {
Ok(scale) if scale > 0.0 => scale,
_ => {
log::warn!("IRIS_SCALE={text:?} is not a positive number; using the window's own");
window.scale_factor() as f32
}
},
}
}
pub struct DesktopUiState {
pub root: Option<StrongWidget>,
pub renderer: UiRenderer,
pub input: Input,
pub focus: Option<WeakWidget<TextEdit>>,
pub clipboard: Clipboard,
pub window: Arc<Window>,
pub ime: usize,
pub last_click: Instant,
pub access_adapter: accesskit_winit::Adapter,
pub access: AccessTree,
}
impl<State: 'static> HasRoot<DesktopRsc<State>> for DesktopUiState {
fn set_root(&mut self, rsc: &mut DesktopRsc<State>, root: StrongWidget) {
self.root = Some(crate::overlay::default_overlay_root(rsc, root));
}
}
impl DesktopUiState {
pub fn new(window: impl Into<Arc<Window>>, access_adapter: accesskit_winit::Adapter) -> Self {
let window = window.into();
Self {
root: None,
renderer: UiRenderer::new(window.clone()),
window,
input: Input::default(),
clipboard: Clipboard::new().unwrap(),
ime: 0,
last_click: Instant::now(),
focus: None,
access_adapter,
access: AccessTree::new(),
}
}
}
pub trait HasDesktopUiState: Sized + 'static {
fn desktop_state(&self) -> &DesktopUiState;
fn desktop_state_mut(&mut self) -> &mut DesktopUiState;
}
pub trait DesktopAppState: HasDesktopUiState {
type Event = ();
fn new(ui_state: DesktopUiState, rsc: &mut DesktopRsc<Self>, proxy: Proxy<Self::Event>)
-> Self;
#[allow(unused_variables)]
fn event(&mut self, event: Self::Event, rsc: &mut DesktopRsc<Self>) {}
#[allow(unused_variables)]
fn exit(&mut self, rsc: &mut DesktopRsc<Self>) {}
#[allow(unused_variables)]
fn window_event(&mut self, event: WindowEvent, rsc: &mut DesktopRsc<Self>) {}
fn window_attributes() -> WindowAttributes {
Default::default()
}
}
pub type DesktopRsc<State> = AppRsc<State>;
pub struct DesktopApp<State: DesktopAppState> {
rsc: DesktopRsc<State>,
state: State,
task_recv: TaskMsgReceiver<DesktopRsc<State>>,
}
impl<State: DesktopAppState> AppState for DesktopApp<State> {
type Event = State::Event;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
let window = event_loop
.create_window(State::window_attributes().with_visible(false))
.unwrap();
let access_adapter = accesskit_winit::Adapter::with_direct_handlers(
event_loop,
&window,
NullActivationHandler,
NullActionHandler,
NullDeactivationHandler,
);
window.set_visible(true);
let desktop_state = DesktopUiState::new(window, access_adapter);
let (mut rsc, task_recv) = AppRsc::new(desktop_state.window.clone());
// Set before building widgets so the first text shape uses the right density.
let scale = content_scale(desktop_state.window.as_ref());
rsc.ui.set_density(scale);
let state = State::new(desktop_state, &mut rsc, proxy);
Self {
rsc,
state,
task_recv,
}
}
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
self.state.event(event, &mut self.rsc);
}
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let Self {
rsc,
state,
task_recv,
} = self;
for update in task_recv.try_iter() {
update(state, rsc);
}
let ui_state = state.desktop_state_mut();
// Required by `accesskit_winit` on every window event, not just the
// ones this backend otherwise cares about -- some platform adapters
// rely on it to notice activation (a screen reader turning on).
ui_state
.access_adapter
.process_event(&ui_state.window, &event);
let input_changed = ui_state.input.event(&event);
let cursor_state = ui_state.cursor_state().clone();
let old = ui_state.focus;
if cursor_state.buttons.left.is_start() {
ui_state.focus = None;
}
if input_changed {
// Winit delivers one sample at a time, so there is no history batch.
if crate::diagnostics::trace_enabled() {
let action = if cursor_state.buttons.left.is_start() {
"down"
} else if cursor_state.buttons.left.is_end() {
"up"
} else {
"move"
};
let render_state = rsc.ui.render_state();
let t_ms = cursor_state
.time
.duration_since(render_state.get().epoch())
.as_millis() as u64;
crate::sense::log_input_event(
action,
cursor_state.pos.x,
cursor_state.pos.y,
t_ms,
&[],
);
}
let window_size = ui_state.window_size();
let render_state = rsc.ui.render_state();
render_state
.get()
.run_sensors(rsc, state, cursor_state, window_size);
}
let ui_state = state.desktop_state_mut();
if old != ui_state.focus
&& let Some(old) = old
{
old.edit(rsc).deselect();
}
match &event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
// Advance animations before drawing and keep requesting frames while active.
let frame_start = std::time::Instant::now();
let animating = rsc.ui_mut().tick_animations(frame_start);
let ui_state = state.desktop_state_mut();
if animating {
ui_state.window.request_redraw();
}
rsc.draw(&ui_state.root);
ui_state.renderer.update(&mut rsc.ui);
let mut parts = ui_state.renderer.draw();
parts.total = frame_start.elapsed();
let render_state = rsc.ui.render_state();
let render_state = render_state.get();
crate::diagnostics::log_frame(&render_state, frame_start, parts, animating);
if let Some(tree_update) = ui_state.access.update(rsc.widgets(), &render_state, rsc)
{
ui_state.access_adapter.update_if_active(|| tree_update);
}
}
WindowEvent::Resized(size) => {
rsc.ui.resize((size.width, size.height));
ui_state.renderer.resize(size)
}
WindowEvent::ScaleFactorChanged { .. } => {
let scale = content_scale(ui_state.window.as_ref());
rsc.ui.set_density(scale);
ui_state.window.request_redraw();
}
WindowEvent::KeyboardInput { event, .. } => {
let requested = event.state.is_pressed().then(|| match &event.logical_key {
winit::keyboard::Key::Character(c) if ui_state.input.modifiers.control => {
match c.as_str().to_ascii_lowercase().as_str() {
"c" => Some(Command::Copy),
"a" => Some(Command::SelectAll),
_ => None,
}
}
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape) => {
Some(Command::Escape)
}
_ => None,
});
let command = requested
.flatten()
.map_or(CommandResult::Unused, |command| rsc.run_command(command));
let command_used = match command {
CommandResult::Copy(text) => {
if let Err(err) = ui_state.clipboard.set_text(text) {
eprintln!("failed to copy text to clipboard: {err}")
}
true
}
CommandResult::Used => true,
CommandResult::Unused => false,
};
if !command_used
&& !rsc.events.controllers.command_target_blocks_input()
&& let Some(sel) = ui_state.focus
&& event.state.is_pressed()
{
let mut text = sel.edit(rsc);
match text.apply_event(event, &ui_state.input.modifiers) {
TextInputResult::Unfocus => {
ui_state.focus = None;
ui_state.window.set_ime_allowed(false);
}
TextInputResult::Submit => {
rsc.run_event::<Submit>(sel, (), state);
}
TextInputResult::Paste => {
if let Ok(t) = ui_state.clipboard.get_text() {
text.insert(&t);
}
rsc.run_event::<Edited>(sel, (), state);
}
TextInputResult::Copy(text) => {
if let Err(err) = ui_state.clipboard.set_text(text) {
eprintln!("failed to copy text to clipboard: {err}")
}
}
TextInputResult::Used => {
rsc.run_event::<Edited>(sel, (), state);
}
TextInputResult::Unused => {}
}
}
}
WindowEvent::Ime(ime) => {
if !rsc.events.controllers.command_target_blocks_input()
&& let Some(sel) = ui_state.focus
{
let mut text = sel.edit(rsc);
match ime {
Ime::Enabled | Ime::Disabled => (),
Ime::Preedit(content, _pos) => {
// TODO: highlight once that's real
text.replace(ui_state.ime, content);
ui_state.ime = content.chars().count();
}
Ime::Commit(content) => {
text.insert(content);
}
}
}
}
_ => (),
}
state.window_event(event, rsc);
let ui_state = self.state.desktop_state_mut();
let render_state = rsc.ui.render_state();
if render_state
.get()
.needs_redraw(&ui_state.root, rsc.widgets())
{
ui_state.renderer.window().request_redraw();
}
ui_state.input.end_frame();
}
fn exit(&mut self) {
self.state.exit(&mut self.rsc);
}
}
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use crate::platform::OpenUrl;
use crate::prelude::HasDesktopUiState;
impl<T: HasDesktopUiState> OpenUrl for T {
fn open_url(&mut self, url: &str) {
let (program, first): (&str, &[&str]) = if cfg!(target_os = "macos") {
("open", &[])
} else if cfg!(target_os = "windows") {
("cmd", &["/C", "start", ""])
} else {
("xdg-open", &[])
};
match std::process::Command::new(program)
.args(first)
.arg(url)
.spawn()
{
Ok(_) => {}
Err(e) => log::warn!("could not open {url} with {program}: {e}"),
}
}
}
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use crate::task::RequestRedraw;
use iris_core::{FrameParts, LinearRgba, Ui, UiRenderNode, util::Vec2};
use pollster::FutureExt;
use std::sync::Arc;
use std::time::Instant;
use wgpu::*;
use winit::{dpi::PhysicalSize, window::Window};
pub const CLEAR_COLOR: LinearRgba = LinearRgba::BLACK;
impl RequestRedraw for Window {
fn request_redraw(&self) {
Window::request_redraw(self);
}
}
pub struct UiRenderer {
window: Arc<Window>,
surface: Surface<'static>,
device: Device,
queue: Queue,
config: SurfaceConfiguration,
view_format: TextureFormat,
encoder: CommandEncoder,
pub ui: UiRenderNode,
}
impl UiRenderer {
pub fn update(&mut self, ui: &mut Ui) {
self.ui.update(&self.device, &self.queue, ui);
}
/// The two waits, so a desktop frame divides up the same way an
/// Android one does -- see `AndroidRenderer::draw` for why the
/// swapchain acquire is measured apart from the work.
pub fn draw(&mut self) -> FrameParts {
let acquire_start = Instant::now();
let output = match self.surface.get_current_texture() {
CurrentSurfaceTexture::Success(texture)
| CurrentSurfaceTexture::Suboptimal(texture) => texture,
// wgpu 30 turned this Result into an enum; every arm here was an
// `Err` the previous `.unwrap()` panicked on, except `Occluded`,
// which is new. Named rather than swallowed: a window that stops
// presenting silently is the state this file's `pre_present_notify`
// comment was written about.
other => panic!("no surface texture to draw into: {other:?}"),
};
let acquire = acquire_start.elapsed();
let view = output.texture.create_view(&TextureViewDescriptor {
format: Some(self.view_format),
..Default::default()
});
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(CLEAR_COLOR.to_wgpu()),
store: StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
self.ui.draw(render_pass);
}
let submit_start = Instant::now();
self.queue.submit(std::iter::once(encoder.finish()));
self.window.pre_present_notify();
self.queue.present(output);
FrameParts::waits(acquire, submit_start.elapsed())
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.ui.resize(
Vec2::new(size.width as f32, size.height as f32),
&self.queue,
);
}
fn create_encoder(device: &Device) -> CommandEncoder {
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
// `force-gles` on the desktop too, not just on Android: the
// GLES backend has behaviour of its own (a one-layer array
// texture is a `GL_TEXTURE_2D` -- see
// `GpuTextures::create_array_texture`), and a machine with a
// real GPU is where that is cheap to reproduce and screenshot.
let mut backends = if cfg!(feature = "force-gles") {
Backends::GL
} else {
Backends::PRIMARY
};
// The display handle comes from the window rather than being left
// out: wgpu 30 asks for it whenever a GLES surface is going to be
// presented on Wayland, which is exactly what the fallback below
// produces on this machine.
let mut instance = Instance::new(InstanceDescriptor {
backends,
..InstanceDescriptor::new_with_display_handle(Box::new(window.clone()))
});
if backends != Backends::GL && instance.enumerate_adapters(backends).block_on().is_empty() {
log::warn!(
"iris renderer: no {backends:?} adapter on this machine, falling back to GLES"
);
backends = Backends::GL;
instance = Instance::new(InstanceDescriptor {
backends,
..InstanceDescriptor::new_with_display_handle(Box::new(window.clone()))
});
}
let surface = instance
.create_surface(window.clone())
.expect("Could not create window surface!");
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
..Default::default()
})
.block_on()
.unwrap_or_else(|error| {
panic!("No usable GPU adapter for backends {backends:?}: {error}")
});
{
let info = adapter.get_info();
log::info!(
"iris renderer: {name} ({backend:?}, {driver}{driver_info}) on {backends:?}",
name = info.name,
backend = info.backend,
driver = info.driver,
driver_info = if info.driver_info.is_empty() {
String::new()
} else {
format!(" {}", info.driver_info)
},
);
}
// No features beyond what wgpu asks for by default, and no
// binding-array limits: the atlas is one texture_2d_array and a
// standalone image is its own ordinary bind group, neither of which
// needs descriptor indexing. See TEXTURES.md's "Recommended shape"
// for why the old binding array asked for
// VK_EXT_descriptor_indexing unconditionally and did not survive a
// real share of Android GPUs. `iris_core::device_limits()` is
// shared with the Android backend; see its own doc for why it is
// not simply `Limits::default()`.
let (device, queue) = adapter
.request_device(&DeviceDescriptor {
required_limits: iris_core::device_limits(),
..Default::default()
})
.block_on()
.expect("Could not get device!");
let surface_caps = surface.get_capabilities(&adapter);
let formats = iris_core::srgb_surface_format(&surface_caps)
.expect("Could not select an sRGB iris surface format");
log::info!(
"iris renderer: surface={:?}, view={:?}, color_space=Srgb",
formats.surface,
formats.view,
);
let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: formats.surface,
// wgpu 30's new field; `Auto` is what every earlier version did.
color_space: SurfaceColorSpace::Srgb,
width: size.width,
height: size.height,
// Vsync, because a toolkit aiming at battery life must not present
// frames a display will never show: AutoNoVsync accepts them as
// fast as the GPU will take them, so a redraw burst costs whatever
// the hardware can be made to do rather than one frame.
// AutoVsync picks Fifo, which every backend supports.
present_mode: PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: (formats.view != formats.surface)
.then_some(formats.view)
.into_iter()
.collect(),
};
surface.configure(&device, &config);
let encoder = Self::create_encoder(&device);
// Unlike the Android backend, the desktop backend has no on-screen
// fallback to show a diagnostic through, so a renderer-creation
// failure still panics here -- but now with wgpu's full "Caused
// by:" chain as the message, since `UiRenderNode::new` returns it
// rather than letting wgpu's own default handler panic first (see
// that function's doc comment).
// Physical size, the same units the swapchain, `WindowEvent::
// Resized`, the pointer and the widget tree all use -- see
// `desktop::content_scale` for why this backend stopped dividing
// into a separate logical space, and what disagreed while it did.
let physical_size = Vec2::new(size.width as f32, size.height as f32);
let ui = UiRenderNode::new(&device, &queue, formats.view, physical_size)
.expect("Could not create iris render node!");
Self {
surface,
device,
queue,
config,
view_format: formats.view,
encoder,
ui,
window,
}
}
pub fn window(&self) -> &Window {
self.window.as_ref()
}
}