Clean up shared UI runtime state
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@@ -2,18 +2,18 @@ use iris::prelude::*;
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use std::time::Duration;
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fn main() {
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DefaultApp::<State>::run();
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DesktopApp::<State>::run();
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}
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#[derive(DefaultUiState)]
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#[derive(DesktopUiState)]
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struct State {
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ui_state: DefaultUiState,
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ui_state: DesktopUiState,
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}
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impl DefaultAppState for State {
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impl DesktopAppState for State {
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fn new(
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mut ui_state: DefaultUiState,
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rsc: &mut DefaultRsc<Self>,
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mut ui_state: DesktopUiState,
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rsc: &mut DesktopRsc<Self>,
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_: Proxy<Self::Event>,
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) -> Self {
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let rect = rect(PaintId::RED).add(rsc);
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