Compose a box down its chain once, not once a level
Bryan's call, 2026-09-16, for correctness. `Moves` walked the move chain in `Len`, so every level's four multiplies landed back on the grid before the next started and the residue grew with the depth of the tree. `WideLen` carries a length through the walk on a grid twenty-four bits of a box and twenty-two of a pixel finer, and rounds once at the end. What it buys, measured rather than argued: `Holds::through`'s allowance for the two routes to a length drops from three half steps to two, and the whole of a box now maps back to a range one step wide rather than one step per level of nesting. One half step further is arithmetically available -- the `Holds` assertion is quiet there and the whole-box case becomes an exact identity -- and it is **not taken**, because shrinker seed 220 then lays out differently warm than cold. Too narrow is meant to cost a redraw and no more; there it re-breaks a wrapping text, whose reported width moves a `Branch` onto its other subtree. That is the unsettled-text family, and closing it is what would let this go lower. The note is in `through`. `Moves` now answers three questions instead of one, and they are different questions: `size_of` for how long a box is, which is what reads a box in pixels; `compose` for where both of its ends are, which is what compares two boxes; and `resolve`, unchanged, for the `Len` walk the vertex shader does again in floats. A length composes on its own in two multiplies a level rather than four, since where the parent sits falls out of the difference -- which is most of why this is not slower. Measured on the fixed-shape fixture, seed 1 depth 8, 500 frames of `many`, medians of 25 runs with all twenty-five work counters identical between the two: 1,880M instructions and 755M cycles against 1,908M and 760M. So it is free, and a little better on instructions. Three things were tried on the way and two kept: composing the length alone rather than both ends (-111M instructions), taking the pixel term's fraction on the ordinary grid so it stays in an `i64` (-2M instructions, -8M cycles), and skipping a parent that spans its own box, which **cost** 18M instructions and is not here -- the same verdict a short-circuit got in `UiSpan::within`. Checked: fmt, clippy, 83 suite tests, 17 core unit tests, the release oracle at 100 seeds and at 1000 seeds of depth 6, all fifteen shrinker cases at 400 seeds of depth 5, and `tabs`, `view`, `minimal`, `text` and `random` byte-identical at 1920x1200 against `d21a215`. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ mod align;
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mod axis;
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mod len;
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mod pos;
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mod wide;
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use crate::util::Vec2;
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@@ -9,3 +10,4 @@ pub use align::*;
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pub use axis::*;
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pub use len::*;
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pub use pos::*;
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pub use wide::*;
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