Thread a box in pixels down the draw, one multiply from its parent's
A box in pixels was composed back up the move chain, on a grid fine enough that the walk rounded once, while a widget's offer was threaded down through its ancestors' offers. Two routes to one length, which is what `Holds::through` allowed for -- and the offer's route broke at a region node. `offered_region` fell back to `UiRegion::FULL` there, and `redraw` resolved that against the node's slot entry, which holds the box its parent *placed* the node in. Under a `Scroll` that is as long as the content rather than the viewport, so everything below was re-asked at a width its own answer had produced and the old answer confirmed itself: shrinker seed 220 on `reorder` left a widget 290px out. `ActiveData` now keeps a widget's box as lengths of its parent's box -- `given_len`, and `offer_len` for the box it was first asked about -- and `DrawInfo` carries the pixel lengths, threaded down one `Len::to_px` at a time: the box its parent gave it, then the part of that box its own answer placed the drawing in, which `placed_lens` states once for both `placed_box` and the walk. `Painter::px_size` and `px_len` read that value, and `UiRenderState::asked_px` takes the same steps back up the parent chain where a local redraw starts part-way down the tree. Neither chain has a coordinate frame in it, so neither can break at a region node, and warm and cold reach every length by the same expression. Three things follow. `Holds::through` is the exact preimage of `px + floor(rel * box)` -- two divisions, no allowance, the whole of a box mapping back to itself. A local redraw asks in the box its parent gave it and only where that box is as long as the offer, which retires `redraw`'s third ask and the region-node exception beside it; `draw_inner` places the answer inside that box itself. And symbolic regions are left to the GPU, hit testing and remaps, where `Moves::resolve` is the only walk: `wide.rs`, `Moves::compose`, `Moves::size_of`, `px_of`, `px_region`, `offered_region` and `slot_wide` are gone, 252 lines of `core/` net. `px` is deliberately not stored beside those lengths. A resize every widget's `Holds` admits redraws nothing, so a stored pixel length would be stale on every widget in the tree with nothing on it to say so, and refreshing it costs a walk down every reused subtree on the resize path. Instructions:u, medians of 21 runs, seed 1 at depth 8: | phase | before | after | | | --- | ---: | ---: | ---: | | `cold`, 200 frames | 313.1M | 312.9M | -0.04% | | `resize` | 408.1M | 405.6M | -0.61% | | `many` | 1,924M | 1,756M | -8.75% | | `scroll` | 357.3M | 323.4M | -9.49% | | `repaint` | 363.3M | 315.4M | -13.18% | `cold` and `resize` have all twenty-five work counters identical, so those two rows say the draw path costs the same threaded as composed. The other three do less work: `repaint` goes from 23 draw requests and 13 widget draws a frame to 1 and 1, `scroll` from 20 and 11 to 8 and 2, `many` from 273 and 186 to 207 and 157. Primitive writes are unmoved in every phase. Verified: `view`, `minimal`, `random`, `tabs` and `text` render byte-identical at 1920x1200 against `5b78002`, as does the `tabs` touch replay before and after the gesture, and a live resize of `random` to 1280x800 is identical both to the old head's and to a cold render at that size. The oracle passes 100 seeds in release and 120 in debug -- the debug run is the one that exercises the `Holds` assertion -- and the fifteen shrinker cases pass at 400 seeds of depth 5 and 1000 of depth 6. Seed 220 is `unsettled::a_widget_under_a_region_node_is_asked_in_the_box_that_node_was_offered`, which needs both halves of this to fail: the old chain with the old allowance passes it, and the old chain with the exact preimage does not. `AGREE_STEPS` stays 2. One step passes the 100-seed oracle and fails the 400-seed shrinker on `resize-size` by 0.002 px, so what is left there is the resize path re-expressing a part as a fraction of a box that changed length, not a length reached two ways. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -2,7 +2,6 @@ mod align;
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mod axis;
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mod len;
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mod pos;
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mod wide;
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use crate::util::Vec2;
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@@ -10,4 +9,3 @@ pub use align::*;
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pub use axis::*;
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pub use len::*;
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pub use pos::*;
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pub use wide::*;
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@@ -1,221 +0,0 @@
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use crate::{PX_SHIFT, PixelRegion, Px, PxVec2, REL_SHIFT, UiRegion, UiSpan};
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use super::Len;
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/// How many bits of a box a [`WideLen`] keeps, and how many of a pixel. Both
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/// are the grid's own shift plus the room an `i64` has left over: a `Rel` is
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/// a fraction of a box and needs eight bits above the point, a `Px` counts up
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/// to two million of them and needs twenty-two.
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const WIDE_REL: u32 = 48;
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const WIDE_PX: u32 = 32;
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const REL_GAIN: u32 = WIDE_REL - REL_SHIFT;
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const PX_GAIN: u32 = WIDE_PX - PX_SHIFT;
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/// A length part-way through a composition, on a finer grid than the [`Len`]
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/// it came from and will go back to.
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///
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/// Composing a box through its ancestors is four multiplies a level, and in
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/// `Len` every one of them lands back on the grid before the next starts, so
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/// the error grows with the depth of the tree. Stepping through this instead
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/// rounds once, at the end -- which matters because the same box is reached
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/// two ways, composed down the chain and measured against the window, and a
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/// structural layout decision turns on the two being one number.
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///
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/// Twenty-four extra bits of a box and twenty-two of a pixel are far more
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/// than a chain can spend: the residue is `2^-48` of a box a level, against
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/// `2^-24` before.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct WideLen {
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/// Counts `1/2^WIDE_REL` of the box this length is a part of.
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rel: i64,
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/// Counts `1/2^WIDE_PX` of a pixel.
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px: i64,
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}
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impl WideLen {
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pub const fn of(len: Len) -> Self {
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Self {
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rel: (len.rel.raw() as i64) << REL_GAIN,
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px: (len.px.raw() as i64) << PX_GAIN,
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}
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}
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/// This length composed through the box it sits in, which is the same
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/// expression [`Len::within`] uses with the rounding left out. The parent
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/// is a stored box and so is on the ordinary grid; only the part being
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/// carried needs the room.
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pub const fn within(self, parent: &UiSpan) -> Self {
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let rel_span = (parent.end.rel.raw() - parent.start.rel.raw()) as i128;
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let px_span = (parent.end.px.raw() - parent.start.px.raw()) as i128;
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let rel = ((parent.start.rel.raw() as i64) << REL_GAIN)
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+ ((rel_span * self.rel as i128) >> REL_SHIFT) as i64;
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// A pixel span of the parent, taken at this length's fraction of it:
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// the product is `WIDE_REL + PX_SHIFT` bits under the point and the
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// answer is `WIDE_PX`, so what comes off is the difference.
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let px = self.px
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+ ((parent.start.px.raw() as i64) << PX_GAIN)
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+ ((px_span * self.rel as i128) >> (WIDE_REL + PX_SHIFT - WIDE_PX)) as i64;
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Self { rel, px }
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}
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/// Back onto the grid against a box of `len` pixels, which is the one
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/// rounding a whole composition gets. Both parts are put over
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/// `WIDE_REL + PX_SHIFT` first so that it is one and not two.
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pub const fn to_px(self, len: Px) -> Px {
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let px = (self.px as i128) << (WIDE_REL + PX_SHIFT - WIDE_PX);
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let rel = self.rel as i128 * len.raw() as i128;
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Px::from_raw(((px + rel) >> WIDE_REL) as i32)
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}
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/// A *length* composed through the box it sits in, which is half of what
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/// the two ends of that box cost: where the parent sits falls out of the
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/// difference, so a length carries the parent's extent and its pixel span
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/// and nothing else. Two multiplies a level rather than four.
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pub const fn len_within(self, parent: &UiSpan) -> Self {
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let rel_span = (parent.end.rel.raw() - parent.start.rel.raw()) as i128;
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let px_span = (parent.end.px.raw() - parent.start.px.raw()) as i64;
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Self {
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rel: ((rel_span * self.rel as i128) >> REL_SHIFT) as i64,
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// The pixel term takes the fraction on the ordinary grid, which
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// keeps it inside an `i64`. Only the fraction itself compounds
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// multiplicatively and so needs the room: an error of a `Rel`
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// step here is that step times a pixel span, which is a ten
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// thousandth of a pixel over a whole window.
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px: self.px + ((px_span * (self.rel >> REL_GAIN)) >> (PX_SHIFT + REL_SHIFT - WIDE_PX)),
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}
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}
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}
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/// The two ends of a box, part-way through a composition.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct WideSpan {
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pub start: WideLen,
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pub end: WideLen,
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}
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impl WideSpan {
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pub const fn of(span: UiSpan) -> Self {
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Self {
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start: WideLen::of(span.start),
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end: WideLen::of(span.end),
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}
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}
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pub const fn within(self, parent: &UiSpan) -> Self {
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Self {
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start: self.start.within(parent),
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end: self.end.within(parent),
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}
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}
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}
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impl WideSpan {
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/// A box given as a part of this one: the same composition carried one
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/// level further, with the part on the ordinary grid and the frame it
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/// lands in already on the fine one. That is the way round a draw
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/// descends -- a widget states its child's box as a part of its own --
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/// so composing this way never puts an intermediate back on the grid.
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pub const fn select(self, part: &UiSpan) -> Self {
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Self {
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start: self.end_at(part.start),
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end: self.end_at(part.end),
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}
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}
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/// How long such a part is, in half the multiplies its two ends cost:
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/// where this box sits falls out of the difference.
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pub const fn select_len(self, part: &UiSpan) -> WideLen {
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let len = part.len();
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let rel_span = (self.end.rel - self.start.rel) as i128;
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let px_span = (self.end.px - self.start.px) >> PX_GAIN;
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WideLen {
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rel: ((rel_span * len.rel.raw() as i128) >> REL_SHIFT) as i64,
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px: ((len.px.raw() as i64) << PX_GAIN)
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+ ((px_span * len.rel.raw() as i64) >> (REL_SHIFT - PX_GAIN)),
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}
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}
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const fn end_at(self, at: Len) -> WideLen {
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let rel_span = (self.end.rel - self.start.rel) as i128;
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let px_span = (self.end.px - self.start.px) >> PX_GAIN;
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WideLen {
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rel: self.start.rel + ((rel_span * at.rel.raw() as i128) >> REL_SHIFT) as i64,
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px: self.start.px
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+ ((at.px.raw() as i64) << PX_GAIN)
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+ ((px_span * at.rel.raw() as i64) >> (REL_SHIFT - PX_GAIN)),
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}
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}
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}
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/// How long a box is on each axis, part-way through a composition. What
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/// reads a box in pixels almost always wants this and not where it sits.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct WideSize {
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pub x: WideLen,
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pub y: WideLen,
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}
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impl WideSize {
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pub const fn of(region: UiRegion) -> Self {
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Self {
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x: WideLen::of(region.x.len()),
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y: WideLen::of(region.y.len()),
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}
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}
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pub const fn within(self, parent: &UiRegion) -> Self {
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Self {
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x: self.x.len_within(&parent.x),
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y: self.y.len_within(&parent.y),
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}
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}
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pub fn to_px(self, window: PxVec2) -> PxVec2 {
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PxVec2::new(self.x.to_px(window.x), self.y.to_px(window.y))
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct WideRegion {
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pub x: WideSpan,
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pub y: WideSpan,
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}
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impl WideRegion {
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/// A box given as a part of this one, on both axes.
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pub const fn select(self, part: &UiRegion) -> Self {
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Self {
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x: self.x.select(&part.x),
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y: self.y.select(&part.y),
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}
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}
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/// How big such a part is, which is what reads a box in pixels.
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pub const fn select_size(self, part: &UiRegion) -> WideSize {
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WideSize {
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x: self.x.select_len(&part.x),
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y: self.y.select_len(&part.y),
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}
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}
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pub const fn of(region: UiRegion) -> Self {
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Self {
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x: WideSpan::of(region.x),
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y: WideSpan::of(region.y),
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}
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}
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pub const fn within(self, parent: &UiRegion) -> Self {
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Self {
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x: self.x.within(&parent.x),
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y: self.y.within(&parent.y),
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}
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}
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pub fn to_px(self, window: PxVec2) -> PixelRegion {
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PixelRegion {
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top_left: PxVec2::new(self.x.start.to_px(window.x), self.y.start.to_px(window.y)),
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bot_right: PxVec2::new(self.x.end.to_px(window.x), self.y.end.to_px(window.y)),
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}
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}
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}
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