remove state generic from a lot of things

This commit is contained in:
iris committed 2025-12-17 21:37:55 -05:00
1 parent 7e6369029f
commit 30bc55c78e
45 files changed
+740 -856

No files matched your search

+6 -6
View File
@@ -1,21 +1,21 @@
use crate::prelude::*;
pub struct Offset<State> {
pub inner: WidgetHandle<State>,
pub struct Offset {
pub inner: WidgetHandle,
pub amt: UiVec2,
}
impl<State: 'static> Widget<State> for Offset<State> {
fn draw(&mut self, painter: &mut Painter<State>) {
impl Widget for Offset {
fn draw(&mut self, painter: &mut Painter) {
let region = UiRegion::FULL.offset(self.amt);
painter.widget_within(&self.inner, region);
}
fn desired_width(&mut self, ctx: &mut SizeCtx<State>) -> Len {
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx<State>) -> Len {
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}