remove state generic from a lot of things

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iris committed 2025-12-17 21:37:55 -05:00
1 parent 7e6369029f
commit 30bc55c78e
45 files changed
+740 -856

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+34 -58
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@@ -1,6 +1,6 @@
use crate::{
Event, EventFn, EventLike, EventManager, IdLike, Mask, PixelRegion, PrimitiveLayers, TextData,
TextureHandle, Textures, Widget, WidgetHandle, WidgetId, WidgetLike, Widgets,
EventsLike, IdLike, Mask, PixelRegion, PrimitiveLayers, TextData, TextureHandle, Textures,
Widget, WidgetHandle, WidgetId, Widgets,
ui::draw_state::DrawState,
util::{HashMap, TrackedArena, Vec2},
};
@@ -22,10 +22,9 @@ use cache::*;
pub use painter::Painter;
pub use size::*;
pub struct Ui<State> {
pub struct Ui {
// TODO: edit visibilities
pub widgets: Widgets<State>,
pub events: EventManager<State>,
pub widgets: Widgets,
// retained painter state
pub active: HashMap<WidgetId, ActiveData>,
@@ -36,56 +35,44 @@ pub struct Ui<State> {
pub masks: TrackedArena<Mask, u32>,
pub cache: Cache,
root: Option<WidgetHandle<State>>,
pub root: Option<WidgetHandle>,
old_root: Option<WidgetId>,
recv: Receiver<WidgetId>,
send: Sender<WidgetId>,
full_redraw: bool,
resized: bool,
}
pub trait HasUi: Sized {
fn ui_ref(&self) -> &Ui<Self>;
fn ui(&mut self) -> &mut Ui<Self>;
pub trait HasUi: Sized + 'static {
fn ui_ref(&self) -> &Ui;
fn ui(&mut self) -> &mut Ui;
}
impl<State: 'static> Ui<State> {
pub fn add<W: Widget<State>, Tag>(
&mut self,
w: impl WidgetLike<State, Tag, Widget = W>,
) -> WidgetHandle<State, W> {
w.add(self)
}
impl Ui {
/// useful for debugging
pub fn set_label(&mut self, id: impl IdLike<State>, label: String) {
pub fn set_label(&mut self, id: impl IdLike, label: String) {
self.widgets.data_mut(id.id()).unwrap().label = label;
}
pub fn label(&self, id: impl IdLike<State>) -> &String {
pub fn label(&self, id: impl IdLike) -> &String {
&self.widgets.data(id.id()).unwrap().label
}
pub fn add_widget<W: Widget<State>>(&mut self, w: W) -> WidgetHandle<State, W> {
pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetHandle<W> {
WidgetHandle::new(self.widgets.add(w), self.send.clone())
}
pub fn set_root<Tag>(&mut self, w: impl WidgetLike<State, Tag>) {
self.root = Some(w.add(self));
self.full_redraw = true;
}
pub fn new() -> Self {
Self::default()
}
pub fn get<I: IdLike<State>>(&self, id: &I) -> Option<&I::Widget>
pub fn get<I: IdLike>(&self, id: &I) -> Option<&I::Widget>
where
I::Widget: Sized,
{
self.widgets.get(id)
}
pub fn get_mut<I: IdLike<State>>(&mut self, id: &I) -> Option<&mut I::Widget>
pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget>
where
I::Widget: Sized,
{
@@ -96,49 +83,39 @@ impl<State: 'static> Ui<State> {
self.textures.add(image)
}
pub fn register_event<E: EventLike>(
&mut self,
id: impl IdLike<State>,
event: E,
f: impl for<'a> EventFn<State, <E::Event as Event>::Data<'a>>,
) {
self.events.register(id.id(), event, f);
self.widgets
.data_mut(id)
.unwrap()
.event_mgrs
.insert(EventManager::<State>::type_key::<E>());
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.output_size = size.into();
self.resized = true;
}
pub fn update(&mut self) {
if self.full_redraw {
DrawState::new(self).redraw_all();
self.full_redraw = false;
pub fn update(&mut self, events: &mut dyn EventsLike) {
if self.root_changed() {
DrawState::new(self, events).redraw_all();
self.old_root = self.root.as_ref().map(|r| r.id());
} else if self.widgets.has_updates() {
DrawState::new(self).redraw_updates();
DrawState::new(self, events).redraw_updates();
}
if self.resized {
self.resized = false;
DrawState::new(self).redraw_all();
DrawState::new(self, events).redraw_all();
}
}
/// free any resources that don't have references anymore
fn free(&mut self) {
fn free(&mut self, events: &mut dyn EventsLike) {
for id in self.recv.try_iter() {
self.events.remove(id);
events.remove(id);
self.widgets.delete(id);
}
self.textures.free();
}
pub fn root_changed(&self) -> bool {
self.root.as_ref().map(|r| r.id()) != self.old_root
}
pub fn needs_redraw(&self) -> bool {
self.full_redraw || self.widgets.has_updates()
self.root_changed() || self.widgets.has_updates()
}
pub fn num_widgets(&self) -> usize {
@@ -161,7 +138,7 @@ impl<State: 'static> Ui<State> {
}
}
pub fn window_region(&self, id: &impl IdLike<State>) -> Option<PixelRegion> {
pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
let region = self.active.get(&id.id())?.region;
Some(region.to_px(self.output_size))
}
@@ -174,7 +151,7 @@ impl<State: 'static> Ui<State> {
}
}
impl<State: 'static, I: IdLike<State>> Index<I> for Ui<State>
impl<I: IdLike> Index<I> for Ui
where
I::Widget: Sized,
{
@@ -185,7 +162,7 @@ where
}
}
impl<State: 'static, I: IdLike<State>> IndexMut<I> for Ui<State>
impl<I: IdLike> IndexMut<I> for Ui
where
I::Widget: Sized,
{
@@ -194,12 +171,11 @@ where
}
}
impl<State: 'static> Default for Ui<State> {
impl Default for Ui {
fn default() -> Self {
let (send, recv) = channel();
Self {
widgets: Default::default(),
events: Default::default(),
active: Default::default(),
layers: Default::default(),
masks: Default::default(),
@@ -207,8 +183,8 @@ impl<State: 'static> Default for Ui<State> {
textures: Default::default(),
cache: Default::default(),
output_size: Vec2::ZERO,
root: Default::default(),
full_redraw: false,
root: None,
old_root: None,
send,
recv,
resized: false,