Prune commentary and stale Rust port notes

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iris committed 2026-09-10 00:44:13 -04:00
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@@ -1,11 +1,3 @@
//! IRIS_TODO.md's "Input does not fall through by input type": a widget
//! that only registered `click()` used to also block a `ScrollArea` meant for
//! whatever is behind it, because `run_sensors` decided "consumed, stop
//! looking at lower layers" from mere hover, not from anything actually
//! matching. Exercised as a plain unit test for the same reason
//! `layout_tests.rs` is one: `UiRenderState` and a minimal `HasEvents`
//! impl need no GPU or window.
use crate::prelude::*;
use std::{cell::Cell, rc::Rc, time::Instant};
@@ -62,7 +54,6 @@ fn a_button_over_a_list_scrolls_the_list_and_still_clicks() {
events: EventManager::default(),
};
// Both cover the whole window -- the button "sitting over" the list,
// the case in IRIS_TODO.md's report.
let list = rsc.ui.widgets.add_strong(Rect::new(UiColor::WHITE));
let list_weak = list.weak();
@@ -88,9 +79,6 @@ fn a_button_over_a_list_scrolls_the_list_and_still_clicks() {
});
}
// A Stack draws its children on separate layers in order, which is
// exactly the "one thing drawn over another" shape `run_sensors`
// walks top layer first.
let root = rsc
.ui
.widgets
@@ -130,15 +118,6 @@ fn a_button_over_a_list_scrolls_the_list_and_still_clicks() {
);
}
/// The bug behind "finger flings do nothing" (RUST.md's P0 phone report,
/// defect 2): a fast gesture's `PressEnd` can land at a screen position
/// nothing is registered at -- past the edge of whatever widget noticed
/// the press, in a gap, or off the loaded content entirely. Before pointer
/// capture, `run_sensors`' hit test simply delivered nothing that frame,
/// so a widget mid-drag never saw its release and never got a chance to
/// start a fling. `PointerRequests::capture`/`DragGesture` fix this
/// by giving the drag's widget every frame regardless of where the
/// pointer is, including the terminal `Drop` in place of `PressEnd`.
#[test]
fn a_release_outside_every_hit_region_still_reaches_the_captured_widget() {
let mut rsc = SenseRsc {
@@ -146,8 +125,6 @@ fn a_release_outside_every_hit_region_still_reaches_the_captured_widget() {
events: EventManager::default(),
};
// A small draggable widget in the corner -- the release below lands
// far outside it, exactly the "moved off the hit region" case.
let draggable = rsc.ui.widgets.add_strong(Rect::new(UiColor::WHITE)).any();
let draggable_weak = draggable.weak();
@@ -159,10 +136,6 @@ fn a_release_outside_every_hit_region_still_reaches_the_captured_widget() {
CursorSense::click_or_drag() | CursorSense::unclick() | CursorSense::Drop,
move |ctx, rsc| match ctx.data.sense {
CursorSense::PressStart(_) | CursorSense::Pressing(_) => {
// Any committed drag takes capture -- a real caller
// would gate this on a `DragArbiter`/`DragGesture`
// decision, but this test only needs to exercise the
// capture-and-release mechanics themselves.
ctx.data.pointer.capture(draggable_weak.id());
let _ = rsc;
}
@@ -187,8 +160,6 @@ fn a_release_outside_every_hit_region_still_reaches_the_captured_widget() {
"the press should have taken capture"
);
// The release lands nowhere near the widget's own region -- the exact
// shape of a fast fling's `ACTION_UP`.
let mut release = cursor_at((95.0, 95.0).into());
release.buttons.left = ActivationState::End;
render.run_sensors(&mut rsc, &mut state, release, (100.0, 100.0).into());
@@ -206,12 +177,6 @@ fn a_release_outside_every_hit_region_still_reaches_the_captured_widget() {
);
}
/// A widget that never registers `CursorSense::Drop` at all must not be
/// affected by someone else's capture -- capture is per-gesture, not
/// global suppression of the whole input system for widgets that were
/// never party to it. (Practically this matters because a captured
/// widget's registration list still has to include `Drop` for `should_run`
/// to ever match it; this pins that half of the contract.)
#[test]
fn capturing_one_widget_starves_every_other_widget_of_events() {
let mut rsc = SenseRsc {
@@ -257,13 +222,6 @@ fn capturing_one_widget_starves_every_other_widget_of_events() {
);
}
/// IRIS_TODO.md's "the composer has no touch-drag scroll": `ScrollArea` only
/// answered a wheel, so a finger drag over overflowed text did nothing.
/// End-to-end over the real wiring -- `scrollable()`'s own registration,
/// `run_sensors`' dispatch, `ScrollController::drag`, `DragGesture`'s arbitration and
/// pointer capture -- rather than only `ScrollController::drag`'s own unit tests in
/// `scroll.rs`, because the registration is exactly the half those cannot
/// see.
#[test]
fn a_finger_drag_over_a_scroll_area_pans_it() {
let mut rsc = SenseRsc {
@@ -271,7 +229,6 @@ fn a_finger_drag_over_a_scroll_area_pans_it() {
events: EventManager::default(),
};
// 1000px of content in a 100px window: room to pan.
let scroll_strong = rect(UiColor::WHITE)
.height(Len::abs(1000.0))
.scrollable(Axis::Y, Pin::Start)
@@ -282,11 +239,6 @@ fn a_finger_drag_over_a_scroll_area_pans_it() {
let mut render = UiRenderState::new();
render.resize((100.0, 100.0));
render.update(&root, &mut rsc);
// `ScrollArea` reads its content length back from the draw it just did, so
// the frame after is the first one that knows there is anything to pan
// -- the one-frame lag LAYOUT.md section 4 documents. `scroll(0.0)` is
// how `layout_tests.rs` asks for that second frame, and it also drops
// `snap_end`, leaving this parked at the start of the content.
rsc.ui.widgets.get_mut(&scroll).unwrap().scroll(0.0);
render.update(&root, &mut rsc);
assert_eq!(rsc.ui.widgets.get(&scroll).unwrap().amt(), 0.0);
@@ -302,7 +254,6 @@ fn a_finger_drag_over_a_scroll_area_pans_it() {
"the touch-down alone must not move anything"
);
// Inside the slop: still a tap as far as anything can tell.
let mut nudge = cursor_at((50.0, 80.0 - (DRAG_SLOP - 1.0)).into());
nudge.buttons.left = ActivationState::On;
render.run_sensors(&mut rsc, &mut state, nudge, (100.0, 100.0).into());
@@ -313,8 +264,6 @@ fn a_finger_drag_over_a_scroll_area_pans_it() {
"a press inside DRAG_SLOP must not scroll"
);
// Past it, upward: the content follows the finger up, which for this
// widget means more `amt`.
let mut drag = cursor_at((50.0, 80.0 - (DRAG_SLOP + 40.0)).into());
drag.buttons.left = ActivationState::On;
render.run_sensors(&mut rsc, &mut state, drag, (100.0, 100.0).into());
@@ -325,23 +274,13 @@ fn a_finger_drag_over_a_scroll_area_pans_it() {
"expected the 40px past the slop to pan it, got {after}"
);
// And the gesture holds the pointer, so the rest of it reaches this
// widget even once the finger leaves its box.
assert_eq!(pointer_input(&mut rsc).holder(), Some(scroll.id()));
}
/// A defect found in review, 2026-09-07. The first `MotionEvent` a view
/// sees can be a `Move` -- the `Down` went to another view, or the view was attached
/// mid-gesture -- and its batched samples are older than its own
/// timestamp. Anchoring on that timestamp clamped every one of them onto
/// the anchor, so the tracker saw three samples at one instant, the Lsq2
/// fit went degenerate, and the flick read 0 px/s.
#[test]
fn the_first_events_batched_samples_are_dated_apart() {
const MS: i64 = 1_000_000;
let now = Instant::now();
// A 120Hz batch: three historical samples at 0/4/8ms and the event's
// own at 12ms.
let clock = DeviceClock::anchored(now, 12 * MS, 0);
assert_eq!(
@@ -361,9 +300,6 @@ fn the_first_events_batched_samples_are_dated_apart() {
assert_eq!(clock.ms_since_anchor(8 * MS), 8);
}
/// The same clock has to keep ordering *across* events: the sample it
/// compares a new event's first sample against is the previous event's
/// last one, never the anchor.
#[test]
fn the_clock_orders_samples_across_events() {
const MS: i64 = 1_000_000;
@@ -377,18 +313,6 @@ fn the_clock_orders_samples_across_events() {
);
}
/// Iris's 2026-09-08 phone report, first half: "it keeps snapping back to
/// some position when horizontally scrolling."
///
/// A `ScrollArea` that has committed to a pan holds the pointer, so the
/// gesture's end arrives as `CursorSense::Drop` -- and `scrollable`
/// used to register `click_or_drag | unclick` only, which `should_run`
/// never matches a `Drop` against. So the widget never learned its own
/// gesture had ended: its `DragArbiter` stayed `Panning` at the position
/// the finger left, and the *next* drag's first frame was measured from
/// there and applied in one step. The registration is
/// `CursorSense::drag_senses()` now, which is the rule for every widget
/// driving a `DragGesture` rather than a fact about this one.
#[test]
fn a_scroll_area_that_captured_the_pointer_learns_its_gesture_ended() {
let mut rsc = SenseRsc {
@@ -417,8 +341,6 @@ fn a_scroll_area_that_captured_the_pointer_learns_its_gesture_ended() {
render.update(&root, rsc);
};
// One pan of 40px past the slop, then a release well outside the
// widget -- the ordinary shape of a flick.
send(&mut render, &mut rsc, 80.0, ActivationState::Start);
send(
&mut render,
@@ -435,9 +357,6 @@ fn a_scroll_area_that_captured_the_pointer_learns_its_gesture_ended() {
"the release must give the pointer back"
);
// A second gesture, starting where the first one did. If the arbiter
// were still panning from the release position, this first frame
// would apply the whole distance between the two at once.
send(&mut render, &mut rsc, 80.0, ActivationState::Start);
let after_second = rsc.ui.widgets.get(&scroll).unwrap().amt();
assert!(
@@ -448,16 +367,6 @@ fn a_scroll_area_that_captured_the_pointer_learns_its_gesture_ended() {
);
}
/// The second half of the same report: "tapping sometimes seems to make
/// the scrolling jump, particularly when tapping on things that have
/// events like horizontal scrolling."
///
/// Two widgets see the same press -- a scroll area and, under it,
/// something tracking the gesture for a list. When the scroll area
/// captures, the other one is cut off completely: no `PressEnd`, no
/// `Drop`. It has to be told, or its gesture stays open at an origin
/// belonging to a finger that has long gone, and the next unrelated touch
/// is measured from it.
#[test]
fn taking_the_pointer_cancels_everyone_else_tracking_the_press() {
let mut rsc = SenseRsc {
@@ -465,10 +374,6 @@ fn taking_the_pointer_cancels_everyone_else_tracking_the_press() {
events: EventManager::default(),
};
// The bystander contains the capturer on a lower visual layer: the
// shape of a vertical transcript scroller with a higher horizontal
// scroller inside one row. Both observe the undecided press, then only
// the recognizer matching its direction may consume it.
let capturer = rsc.ui.widgets.add_strong(Rect::new(UiColor::WHITE));
let capturer_weak = capturer.weak();
let bystander = rsc.ui.widgets.add_strong(Stack {
@@ -535,8 +440,6 @@ fn taking_the_pointer_cancels_everyone_else_tracking_the_press() {
"the widget that lost the gesture must be told exactly once"
);
// And exactly once: the frames after the capture reach the capturer
// alone, so there is nothing left to cancel.
let mut more = cursor_at((50.0, 10.0).into());
more.buttons.left = ActivationState::On;
render.run_sensors(&mut rsc, &mut state, more, win);
@@ -554,16 +457,6 @@ fn taking_the_pointer_cancels_everyone_else_tracking_the_press() {
);
}
/// Iris's rule for nested scrolling, 2026-09-08: "it should only trigger
/// horizontal if you drag left or right, and vertical should fall through
/// if you drag up or down."
///
/// One mechanism does both, and it is `DragArbiter`'s existing axis test:
/// each scroll area's gesture commits only on its own axis, so a drag
/// along the other one is never claimed and the enclosing area's gesture
/// -- which sees the same press, being an ancestor rather than a sibling
/// layer -- is the one that commits and captures. This pins the pair,
/// including the direction the change had no reason to touch.
#[test]
fn a_drag_pans_whichever_nested_scroll_area_owns_its_axis() {
for (name, to, pans, still) in [
@@ -579,23 +472,16 @@ fn a_drag_pans_whichever_nested_scroll_area_owns_its_axis() {
ui: UiData::default(),
events: EventManager::default(),
};
// 1000px square of content in a 100px window: room to pan either
// way, in an X area inside a Y one.
let seen = Rc::new(Cell::new(None));
let record = seen.clone();
let outer_strong = rect(UiColor::WHITE)
.width(Len::abs(1000.0))
.height(Len::abs(1000.0))
.scrollable(Axis::X, Pin::Start)
// The inner area's own handle, taken as the chain is built --
// the whole point is to exercise `scrollable`'s real
// registration on both, so neither is assembled by hand.
.with_id(move |_rsc, id| {
record.set(Some(id));
id
})
// The horizontal area is visually above the vertical one, as
// it is when a raised transcript row contains sideways content.
.layer_offset(1)
.scrollable(Axis::Y, Pin::Start)
.add_strong(&mut rsc);
@@ -607,8 +493,6 @@ fn a_drag_pans_whichever_nested_scroll_area_owns_its_axis() {
let mut render = UiRenderState::new();
render.resize((100.0, 100.0));
render.update(&root, &mut rsc);
// The second frame, where each area knows its content length --
// LAYOUT.md section 4's one-frame lag, and what drops `snap_end`.
for a in areas {
rsc.ui.widgets.get_mut(&a).unwrap().scroll(0.0);
}
@@ -639,24 +523,6 @@ fn a_drag_pans_whichever_nested_scroll_area_owns_its_axis() {
}
}
/// Iris's 2026-09-08 report: "if I try to scroll vertically while a
/// horizontal scroll animation is still active, it stays locked to the
/// horizontal scroll", with her own diagnosis -- "tapping outside of
/// something that a fling is currently active for should have no code in
/// common with the fling that could influence it."
///
/// She was right that it was global state, and this is where it lived.
/// `run_sensors` runs a widget one more frame *after* the pointer has
/// left it, so a `HoverEnd` can fire ([`ActivationState::End`], which is
/// not `Off`) -- and `should_run` derived a press from the button alone,
/// so that farewell frame also carried a `PressStart`. A widget nowhere
/// near the finger therefore opened a gesture, and a `ScrollArea` catching
/// its own fling commits with no slop, so it captured the pointer and the
/// whole gesture went to it.
///
/// Two areas side by side here rather than one, because "the press went
/// to the wrong widget" and "the press went nowhere" are different
/// failures and only the second area can tell them apart.
#[test]
fn a_press_does_not_reach_a_widget_the_pointer_has_just_left() {
let mut rsc = SenseRsc {
@@ -664,11 +530,6 @@ fn a_press_does_not_reach_a_widget_the_pointer_has_just_left() {
events: EventManager::default(),
};
// Two 1000px-tall scroll areas, stacked: the top half of the window
// is the first, the bottom half the second. Each area's own handle is
// taken as its chain is built (`with_id`, the same way the nested-axes
// test above does it), since what is under test is `scrollable()`'s
// real registration rather than a `ScrollArea` assembled by hand.
let seen: [Rc<Cell<Option<WeakWidget<ScrollArea>>>>; 2] = Default::default();
let half = |slot: &Rc<Cell<Option<WeakWidget<ScrollArea>>>>| {
let record = slot.clone();
@@ -691,19 +552,12 @@ fn a_press_does_not_reach_a_widget_the_pointer_has_just_left() {
let mut render = UiRenderState::new();
render.resize((win.x, win.y));
render.update(&root, &mut rsc);
// The second frame is the first that knows how long the content is --
// see `a_finger_drag_over_a_scroll_area_pans_it`.
for w in [&top_w, &bottom_w] {
rsc.ui.widgets.get_mut(w).unwrap().scroll(0.0);
}
render.update(&root, &mut rsc);
let mut state = ();
// Flick the top area and let go: it is left flinging, and -- because
// the release goes through `run_sensors`' capture branch, which
// returns before the loop that would have updated anybody's hover --
// its sensor is left `On` with the pointer no longer on it. Both
// halves of the real gesture, since both are what the bug needs.
let base = Instant::now();
let mut t = 0;
let sample = |render: &mut UiRenderState,
@@ -746,9 +600,6 @@ fn a_press_does_not_reach_a_widget_the_pointer_has_just_left() {
);
let flung_to = rsc.ui.widgets.get(&top_w).unwrap().amt();
// Now press and drag in the *bottom* area: the top area's hover
// decays to `End` on this very sample, which is the frame that used
// to carry a `PressStart` to it.
t += 8;
sample(
&mut render,