Prune commentary and stale Rust port notes
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@@ -31,9 +31,6 @@ END_TENSION = 1.0
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P1 = START_TENSION * INFLEXION
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P2 = 1.0 - END_TENSION * (1.0 - INFLEXION)
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# ViewConfiguration.getScrollFriction(), and SplineOverScroller's own
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# "look and feel tuning" constant -- a different number in a different place
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# of the same formula, which is the pair iris got the wrong way round once.
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SCROLL_FRICTION = 0.015
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TUNING = 0.84
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GRAVITY_EARTH = 9.80665
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@@ -54,7 +51,6 @@ def spline_positions():
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while True:
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x = x_min + (x_max - x_min) / 2.0
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coef = 3.0 * x * (1.0 - x)
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# Solved on the P1/P2 curve...
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tx = coef * ((1.0 - x) * P1 + x * P2) + x * x * x
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if abs(tx - alpha) < 1e-5:
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break
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@@ -62,7 +58,6 @@ def spline_positions():
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x_max = x
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else:
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x_min = x
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# ...and sampled on the tension curve.
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position[i] = coef * ((1.0 - x) * START_TENSION + x * END_TENSION) + x * x * x
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position[NB_SAMPLES] = 1.0
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return position
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