Build on wgpu 30

Two majors, and the renderer is under everything else that is left to
extract, so it goes before the slices that would otherwise be written twice.
`image` 0.25.6 -> 0.25.10 rides along; `winit` stays on 0.30.12, since 0.31
is only a prerelease.

What the API asked for:

- An instance now takes the display it will present on, and GLES on Wayland
  needs it -- so the window the surface is made from is handed over with it.
- `get_current_texture` returns a `CurrentSurfaceTexture` rather than a
  `Result`, which replaces an `unwrap` that would have panicked on a resize
  or an occluded window: reconfigure when the surface is outdated, lost or
  suboptimal, and skip the frame when there is nothing to draw into.
- Presenting moved to the queue, after `pre_present_notify` as before.
- Bind group layouts and vertex buffer layouts are sparse now, so a pipeline
  states `Some(layout)` per slot.

Verified with the three render checks and `tests/draw_cost.rs`: identical
pictures, and 33.6/167/587/2855 us per frame at 8/64/256/1024 layers against
33.3/161/588/2903 on wgpu 28.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
irisandClaude Opus 5 committed 2026-09-13 18:57:52 -04:00
1 parent b234497d21
commit 0a5eb2d984
5 files changed
+237 -241

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@@ -37,13 +37,13 @@ const BATCHES: u32 = 8;
fn gpu() -> Option<(Device, Queue)> {
// Probed rather than assumed: this machine's Vulkan device comes and goes,
// and GL is what is left when it is gone.
let all = Instance::new(&InstanceDescriptor::default());
let all = Instance::new(InstanceDescriptor::new_without_display_handle());
let instance = match pollster::block_on(all.request_adapter(&RequestAdapterOptions::default()))
{
Ok(_) => all,
Err(_) => Instance::new(&InstanceDescriptor {
Err(_) => Instance::new(InstanceDescriptor {
backends: Backends::GL,
..Default::default()
..InstanceDescriptor::new_without_display_handle()
}),
};
// Leaked rather than dropped: see the note at the top of the file.
@@ -58,6 +58,7 @@ fn config(format: TextureFormat) -> SurfaceConfiguration {
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format,
color_space: SurfaceColorSpace::Auto,
width: SIZE,
height: SIZE,
present_mode: PresentMode::Fifo,