Build on wgpu 30
Two majors, and the renderer is under everything else that is left to extract, so it goes before the slices that would otherwise be written twice. `image` 0.25.6 -> 0.25.10 rides along; `winit` stays on 0.30.12, since 0.31 is only a prerelease. What the API asked for: - An instance now takes the display it will present on, and GLES on Wayland needs it -- so the window the surface is made from is handed over with it. - `get_current_texture` returns a `CurrentSurfaceTexture` rather than a `Result`, which replaces an `unwrap` that would have panicked on a resize or an occluded window: reconfigure when the surface is outdated, lost or suboptimal, and skip the frame when there is nothing to draw into. - Presenting moved to the queue, after `pre_present_notify` as before. - Bind group layouts and vertex buffer layouts are sparse now, so a pipeline states `Some(layout)` per slot. Verified with the three render checks and `tests/draw_cost.rs`: identical pictures, and 33.6/167/587/2855 us per frame at 8/64/256/1024 layers against 33.3/161/588/2903 on wgpu 28. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -29,9 +29,9 @@ edition = "2024"
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[workspace.dependencies]
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pollster = "0.4.0"
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winit = "0.30.12"
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wgpu = "28.0.0"
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wgpu = "30.0.1"
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bytemuck = "1.23.1"
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image = "0.25.6"
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image = "0.25.10"
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parley = "0.11.1"
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swash = "0.2.10"
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fxhash = "0.2.1"
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