Merge canonical main after the wgpu 30 upgrade
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@@ -186,8 +186,8 @@ impl UiRenderNode {
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for source in ®istry.sources()[self.primitives.len()..] {
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let render = (source.render)(device, queue);
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let data_layout = Self::data_layout(device, source.stride);
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let mut groups = vec![&self.shared_layout, &data_layout];
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groups.extend(render.layout());
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let mut groups = vec![Some(&self.shared_layout), Some(&data_layout)];
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groups.extend(render.layout().map(Some));
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let layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: Some(source.label),
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bind_group_layouts: &groups,
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@@ -219,7 +219,7 @@ impl UiRenderNode {
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vertex: VertexState {
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module: &module,
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entry_point: Some("vs_main"),
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buffers: &[PrimitiveInstance::desc()],
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buffers: &[Some(PrimitiveInstance::desc())],
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compilation_options: Default::default(),
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},
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fragment: Some(FragmentState {
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