finished moving out render_state

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iris committed 2026-01-19 18:00:24 -05:00
1 parent 79813db3ba
commit 06dd015092
26 files changed
+496 -220

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+30 -14
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@@ -26,9 +26,9 @@ pub enum CursorSense {
pub struct CursorSenses(Vec<CursorSense>);
impl Event for CursorSenses {
type Data = CursorData;
type Data<'a> = CursorData<'a>;
type State = SensorState;
fn should_run(&self, data: &Self::Data) -> Option<Self::Data> {
fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
if let Some(sense) = should_run(self, &data.cursor, data.hover) {
let mut data = data.clone();
data.sense = sense;
@@ -129,7 +129,7 @@ pub struct SensorState {
}
#[derive(Clone)]
pub struct CursorData {
pub struct CursorData<'a> {
/// where this widget was hit
pub pos: Vec2,
pub size: Vec2,
@@ -138,20 +138,36 @@ pub struct CursorData {
pub cursor: CursorState,
/// the first sense that triggered this
pub sense: CursorSense,
pub render: &'a UiRenderState,
}
pub trait SensorUi<Rsc: HasEvents> {
fn run_sensors(&mut self, state: &mut Rsc::State, cursor: CursorState, window_size: Vec2);
pub trait SensorUi {
fn run_sensors<Rsc: HasEvents>(
&self,
rsc: &mut Rsc,
state: &mut Rsc::State,
cursor: CursorState,
window_size: Vec2,
);
}
impl<Rsc: HasEvents> SensorUi<Rsc> for Rsc {
fn run_sensors(&mut self, state: &mut Rsc::State, cursor: CursorState, window_size: Vec2) {
let layers = std::mem::take(&mut self.ui_mut().layers);
let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
for layer in layers.indices().rev() {
impl SensorUi for UiRenderState {
fn run_sensors<Rsc: HasEvents>(
&self,
rsc: &mut Rsc,
state: &mut Rsc::State,
cursor: CursorState,
window_size: Vec2,
) {
// in order to remove this take, need to store active list in UiRenderState somehow
// this would probably be done through a generic parameter that adds yet another rsc /
// state like thing, but local to render state, and is passed to UiRsc events so you can
// update it there?
let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
for layer in self.layers.indices().rev() {
let mut sensed = false;
for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
let shape = self.ui().active.get(id).unwrap().region;
let shape = self.active.get(id).unwrap().region;
let region = shape.to_px(window_size);
let in_shape = cursor.exists && region.contains(cursor.pos);
sensor.hover.update(in_shape);
@@ -171,15 +187,15 @@ impl<Rsc: HasEvents> SensorUi<Rsc> for Rsc {
// this does not have any meaning;
// might wanna set up Event to have a prepare stage
sense: CursorSense::Hovering,
render: self,
};
self.run_event::<CursorSense>(*id, data, state);
rsc.run_event::<CursorSense>(*id, data, state);
}
if sensed {
break;
}
}
self.events_mut().get_type::<CursorSense>().active = active;
self.ui_mut().layers = layers;
rsc.events_mut().get_type::<CursorSense>().active = active;
}
}